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Replica Studios Adds Style Morphing Feature for Synthesized Voices

Replica Studios, developer of an artificial intelligence voice platform for video games, introduced a Style Morphing feature that allows game developers to blend any number of its characters' voice styles together to create a wider array of more than 1,000 human vocal emotions across its more than 120 AI voices sourced from licensed voice actors.

"Our new style morphing feature takes the art of blending to the next level by allowing us to create entirely new in-between voice styles," said Shreyas Nivas, CEO of Replica Studios, in a statement. "Just as blending colors in painting can create a wide range of hues and tones, blending voice styles can add a level of realism and authenticity to the gaming experience, making players feel more immersed in the virtual world. Softening the edges between different emotions creates a more cohesive and visually appealing voice experience, solving the challenge of making AI voices sound authentic.

"With Style Morphing, game developers can create more natural-sounding speech from the AI-synthesized voices in their stories while continuing to enjoy the efficiency and cost-saving benefits of AI in game production," Nivas added.

"Our ongoing use of Replica during the development of Age of Darkness: Final Stand has allowed us to iteratively shape the narrative and gameplay experience, and the introduction of Style Morphing is set to take that to the next level," said Chris O'Neill, senior audio designer at PlaySide Studios, in a statement. "We use Replica's software to test scripts, dialogue, and gameplay sequences before engaging human voice actors to record the final lines. Style Morphing will give our actors a more accurate and realistic idea of what developers would like the final dialogue and gameplay sequences to sound like. This helps inform voice actors about the emotion, projection, or context clues we'd like them to convey in their performances."

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